This document, called the Wine User Guide, is both an easy installation guide and an extensive reference guide. This guide is for both the new Wine user and the experienced Wine user, offering full step-by-step installation and configuration instructions, as well as featuring extensive reference material by documenting all configuration features and support areas.
If, after examining this guide, the FAQ, and other relevant documentation there is still something you cannot figure out, we would love to hear from you. The mailing lists section contains several mailing lists and an IRC channel, all of which are great places to seek help and offer suggestions. If you are particularly savvy, and believe that something can be explained better, you can file a bug report or post a patch on Wine's documentation itself.
In order to be able to use Wine, you must first have a working installation. This guide will help you to move your system from an empty, Wineless void to one boasting a fresh, up to date Wine install. The first step, Getting Wine, illustrates the various methods of getting Wine's files onto your computer. The second step, Configuring Wine, shows how to customize a Wine installation depending on your individual needs. The final step, Running Wine, covers the specific steps you can take to get a particular application to run better under Wine, and provides useful links in case you need further help.
Different software programs are designed for different operating systems, and most won't work on systems that they weren't designed for. Windows programs, for example, won't run in Linux because they contain instructions that the system can't understand until they're translated by the Windows environment. Linux programs, likewise, won't run under the Windows operating system because Windows is unable to interpret all of their instructions.
This situation presents a fundamental problem for anyone who wants to run software for both Windows and Linux. A common solution to this problem is to install both operating systems on the same computer, known as "dual booting." When a Windows program is needed, the user boots the machine into Windows to run it; when a Linux program is then needed, the user then reboots the machine into Linux. This option presents great difficulty: not only must the user endure the frustration of frequent rebooting, but programs for both platforms can't be run simultaneously. Having Windows on a system also creates an added burden: the software is expensive, requires a separate disk partition, and is unable to read most filesystem formats, making the sharing of data between operating systems difficult.
Wine makes it possible to run Windows programs alongside any Unix-like operating system, particularly Linux. At its heart, Wine is an implementation of the Windows Application Programing Interface (API) library, acting as a bridge between the Windows program and Linux. Think of Wine as a compatibility layer, when a Windows program tries to perform a function that Linux doesn't normally understand, Wine will translate that program's instruction into one supported by the system. For example, if a program asks the system to create a Windows pushbutton or text-edit field, Wine will convert that instruction into its Linux equivalent in the form of a command to the window manager using the standard X11 protocol.
If you have access to the Windows program's source code, Wine can also be used to recompile a program into a format that Linux can understand more easily. Wine is still needed to launch the program in its recompiled form, however there are many advantages to compiling a Windows program natively within Linux. For more information, see the Winelib User Guide.
Throughout the course of its development, Wine has continually grown in the features it carries and the programs it can run. A partial list of these features follows:
Support for running Win32 (Win 95/98, NT/2000/XP), Win16 (Win 3.1) and DOS programs
Optional use of external vendor DLL files (such as those included with Windows)
X11-based graphics display, allowing remote display to any X terminal, as well as a text mode console
Desktop-in-a-box or mixable windows
DirectX support for games
Good support for various sound drivers including OSS and ALSA
Support for alternative input devices
Printing: PostScript interface driver (psdrv) to standard Unix PostScript print services
Modem, serial device support
Winsock TCP/IP networking support
ASPI interface (SCSI) support for scanners, CD writers, and other devices
Advanced unicode and foreign language support
Full-featured Wine debugger and configurable trace logging messages for easier troubleshooting
Wine is an open source project, and there are accordingly many different versions of Wine for you to choose from. The standard version of Wine comes in intermittant releases (roughly once a month), and can be downloaded over the internet in both prepackaged binary form and ready to compile source code form. Alternatively, you can install a development version of Wine by using the latest available source code on the CVS server. See the next chapter, Getting Wine, for further details.
There are a number of programs that are derived from the standard Wine codebase in some way or another. Some of these are commercial products from companies that actively contribute to the Wine project.
These products try to stand out or distinguish themselves from the standard version of Wine by offering greater compatibility, easier configuration, and commercial support. If you require such things, it is a good idea to consider purchasing these products.
Table 1. Various Wine offerings
Product | Description | Distribution Form |
---|---|---|
CodeWeavers CrossOver Office | CrossOver Office allows you to install your favorite Windows productivity applications in Linux, without needing a Microsoft Operating System license. CrossOver includes an easy to use, single click interface, which makes installing a Windows application simple and fast. | Commercial; 30-day fully-functional demo available. |
CodeWeavers CrossOver Office Server Edition | CrossOver Office Server Edition allows you to run your favorite Windows productivity applications in a distributed thin-client environment under Linux, without needing Microsoft Operating System licenses for each client machine. CrossOver Office Server Edition allows you to satisfy the needs of literally hundreds of concurrent users, all from a single server. |
There are many ways to run software other than through Wine. If you are considering using Wine to run an application you might want to think about the viability of these approaches if you encounter difficulty.
Instead of running a particular Windows application with Wine, one frequently viable alternative is to simply run a different application. Many Windows applications, particularly more commonly used ones such as media players, instant messengers, and filesharing programs have very good open source equivalents. Furthermore, a sizable number of Windows programs have been ported to Linux directly, eliminating the need for Wine (or Windows) entirely.
Probably the most obvious method of getting a Windows application to run is to simply run it on Windows. However, security, license cost, backward-compatibility, and machine efficiency issues can make this a difficult proposition, which is why Wine is so useful in the first place.
Another alternative is to use ReactOS, which is a fully open source alternative to Windows. ReactOS shares code heavily with the Wine project, but rather than running Windows applications on top of Linux they are instead run on top of the ReactOS kernel. ReactOS also offers compatibility with Windows driver files, allowing the use of hardware without functional Linux drivers.
Rather than installing an entirely new operating system on your machine, you can instead run a virtual machine at the software level and install a different operating system on it. Thus, you could run a Linux system and at the same time run Windows along with your application in a virtual machine simultaneously on the same hardware. Virtual machines allow you to install and run not only different versions of Windows on the same hardware, but also other operating systems, including ReactOS.
There are several different virtual machine offerings out there, and some are also able to emulate x86 hardware on different platforms. The open source Bochs and QEMU can run both Windows and ReactOS virtually. Other, commercial virtual machine offerings include VMware and Microsoft's VirtualPC.
There are significant drawbacks to using virtual machines, however. Unlike Wine, such programs are emulators, so there is an inevitable speed decrease which can be quite substantial. Furthermore, running an application inside a virtual machine prevents fully integrating the application within the current environment. You won't, for example, be able to have windows system tray icons or program shortcuts sitting alongside your desktop Linux ones, since instead the Windows applications must reside completely within the virtual machine.
Once you've decided that Wine is right for your needs, the next step is to decide how you want to install it. There are three methods for installing Wine from WineHQ, each with their own advantages and disadvantages.
By far the easiest method for installing Wine is to use a prepackaged version of Wine. These packages contain ready-to-run Wine binary files specifically compiled for your distribution, and they are tested regularly by the packagers for both functionality and completeness.
Packages are the recommended method for installing Wine. We make them easily available at the WineHQ downloads page , and these are always the latest packages available. Being popular, Wine packages can also be found elsewhere in official distribution repositories. These can, however, sometimes be out of date, depending on the distribution. Packages are easily upgradable as well, and many distributions can upgrade Wine seamlessly with a few clicks. Building your own installable binary package from a source package is also possible, although it is beyond the scope of this guide.
Sometimes the Wine packages don't fit your needs exactly. Perhaps they're not available for your architecture or distribution, or perhaps you want to build wine using your own compiler optimizations or with some options disabled, or perhaps you need to modify a specific part of the source code before compilation. Being an open source project, you are free to do all of these things with Wine's source code, which is provided with every Wine release. This method of installation can be done by downloading a Wine source archive and compiling from the command line. If you are comfortable with such things and have special needs, this option may be for you.
Getting Wine source archives is simple. Every release, we put a source package in compressed tar.gz format at the WineHQ downloads page. Compiling and installing Wine from source is slightly more difficult than using a package, however we will cover it in depth and attempt to hold your hand along the way.
If you wish to try out the bleeding edge of Wine development, or would even like to help develop Wine yourself, you can download the very latest source code from our CVS server. Instructions for downloading from the Wine cvs repository are available at http://www.winehq.org/site/cvs .
Please take note that the usual warnings for using a developmental version still apply. The source code on the CVS server is largely untested and may not even compile properly. It is, however, the best way to test out how Wine will work in the next version, and if you're modifying source code it's best to get the latest copy. The CVS repository is also useful for application maintainers interested in testing if an application will still work right for the next release, or if a recent patch actually improves things. If you're interested in helping us to get an application working in Wine, see the guide to helping applications work.
Installing a package on a fresh system is remarkably straightforward. Simply download and install the package using whatever utility your distribution provides. There is usually no need to explicitly remove old packages before installing, as modern Linux distributions should upgrade and replace them automatically. If you installed Wine from source code, however, you should remove it before installing a Wine package. See the section on uninstalling Wine from source for proper instructions.
Wine works on a huge amount of different Linux distributions, as well other Unix-like systems such as Solaris and FreeBSD, each with their own specific way of installing and managing packages. Fortunately, however, the same general ideas apply to all of them, and installing Wine should be no more difficult than installing any other software, no matter what distribution you use. Uninstalling Wine packages is simple as well, and in modern Linux distributions is usually done through the same easy interface as package installation.
We won't cover the specifics of installing or uninstalling Wine packages among the various systems' methods of packaging and package management in this guide, however, up to date installation notes for particular distributions can be found at the WineHQ website in the HowTo. If you need further help figuring out how to simply install a Wine package, we suggest consulting your distribution's documentation, support forums, or IRC channels.
Before installing Wine from source, make sure you uninstall any Wine binary packages you may have on your system. Installing from source requires use of the terminal window as well as a full copy of the Wine source code. Once having downloaded the source from CVS or extracted it from an archive, navigate to it using the terminal and then follow the remaining steps.
Wine makes use of many open source libraries during its operation. While Wine is not strictly dependent on these libraries and will compile without most of them, much of Wine's functionality is improved by having them available at compile time. In the past, many user problems were caused by people not having the necessary development libraries when they built Wine from source; because of this reason and others, we highly recommend installing via binary packages or by building source packages which can automatically satisfy their build dependencies.
If you wish to install build dependencies by hand, there are several ways to see if you're missing some useful development libraries. The most straightforward approach is to watch the configure program's output before you compile Wine and see if anything important is missing; if it is, simply install what's missing and rerun configure before compiling. You can also check the file configure generates, (include/config.h.in) and see if what files configure is looking for but not finding.
Once you've installed the build dependencies you need, you're ready to compile the package. In the terminal window, after having navigated to the Wine source tree, run the following commands:
$ ./configure # make depend # make # make install |
To uninstall Wine from source, once again navigate to the same source folder that you used to install Wine using the terminal. Then, run the following command:
# make uninstall |
Most of the most common configuration changes can be done with the Winecfg tool. We'll go through an easy, step-by-step introduction to Winecfg and outline the options available. In the next section we'll go over more advanced changes you can make using regedit as well as provide a complete reference to all Wine configuration settings. Finally, some things you might want to configure fall out of the scope of Winecfg and regedit, and we'll go over those.
In the past, Wine used a special configuration file that could be found in ~/.wine/config. If you are still using a version of Wine that references this file (older than June, 2005) you should upgrade before doing anything else. All settings are now stored directly in the registry and accessed by Wine when it starts.
Winecfg should have been installed on your computer along with the rest of the Wine programs. If you can't figure out how to start it, try running the command: $ /usr/local/bin/winecfg
or possibly just: $ winecfg
When the program starts you'll notice there are tabs along the top of the window for:
Applications
Libraries
Graphics
Appearance
Drives
Audio
About
Changing settings in the Applications and Libraries tab will have the most impact on getting an application to run. The other settings focus on getting Wine itself to behave the way you want it to.
Note: The Applications, Libraries, and Graphics tabs are linked together! If you have Default Settings selected under Applications, all of the changes made within the Libraries and Graphics tabs will be changed for all applications. If you've configured a specfic application under the Applications tab and have it selected, then any changes made in Libraries or Graphics will affect only that application. This allows for custom settings for specific applications.
Wine has the ability to mimic the behavior of different versions of Windows. In general, the biggest difference is whether Wine behaves as a Win9x version or an NT version. Some applications require a specific behavior in order to function and changing this setting may cause a buggy app to work. Recently Wine's default Windows version has changed to Windows 2000. It's known that many applications will perform better if you choose Windows 98.
Within the tab you'll notice there is a Default Settings entry. If you select that you'll see the current default Windows Version for all applications. A troublesome application is best configured separately from the Default Settings. To do that:
Click on the Add application button.
Browse until you locate the .exe
After it's been added you can choose the specific Windows version Wine will emulate for that application.
Likewise, some applications require specific libraries in order to run. Wine reproduces the Windows system libraries (so-called native DLL's) with completely custom versions designed to function exactly the same way but without requiring licenses from Microsoft. Wine has many known deficiencies in it's built-in versions, but in many instances the functionality is sufficient. Using only builtin DLL's ensures that your system is Microsoft-free. However, Wine has the ability to load native Windows DLL's.
It's not always possible to run an application on builtin DLL's. Sometimes native DLL's simply work better. After you've located a native DLL on a Windows system, you'll need to place it in suitable place for Wine to find it and then configure it to be used. Generally the place you need to put it is in the directory you've configured to be c:\windows\system (more on that in the drives section). There are four DLL's you should never try to use the native versions of: kernel32.dll, gdi32.dll, user32.dll, and ntdll.dll. These libraries require low-level Windows kernel access that simply doesn't exist within Wine.
With that in mind, once you've copied the DLL you just need to tell Wine to try to use it. You can configure Wine to choose between native and builtin DLL's at two different levels. If you have Default Settings selected in the Applications tab, the changes you make will affect all applications. Or, you can override the global settings on a per-application level by adding and selecting an application in the Applications tab.
To add an override for FOO.DLL, enter "FOO" into the box labeled New override for library: and click on the Add button. To change how the DLL behaves, select it within the Existing overrides: box and choose Edit. By default the new load order will be native Windows libraries before Wine's own builtin ones (Native then Builtin). You can also choose native only, builtin only, or disable it altogether.
The Wine team has determined that it is necessary to create fake DLL files to trick many programs that check for file existence to determine whether a particular feature (such as Winsock and its TCP/IP networking) is available. If this is a problem for you, you can create empty files in the configured c:\windows\system directory to make the program think it's there, and Wine's built-in DLL will be loaded when the program actually asks for it. (Unfortunately, tools/wineinstall does not create such empty files itself.)
Applications sometimes also try to inspect the version resources from the physical files (for example, to determine the DirectX version). Empty files will not do in this case, it is rather necessary to install files with complete version resources. This problem is currently being worked on. In the meantime, you may still need to grab some real DLL files to fool these apps with.
There are of course DLLs that Wine does not currently implement very well (or at all). If you do not have a real Windows you can copy necessary DLLs from, you can always get some from one of the Windows DLL archive sites that can be found via internet search engine. Please make sure to obey any licenses on the DLLs you fetch; some are redistributable, some aren't.
In case Wine complains about a missing DLL, you should check whether this file is a publicly available DLL or a custom DLL belonging to your program (by searching for its name on the internet). After you've located the DLL, you need to make sure Wine is able to use it. DLLs usually get loaded in the following order:
The directory the program was started from.
The current directory.
The Windows system directory.
The Windows directory.
The PATH variable directories.
There are basically five different graphics settings you can configure. For most people the defaults are fine.
The first is the "screen color depth" and represents the number of colors that can be displayed on the screen. Older graphics cards had a hard time displaying a full-range of colors and for them it's useful to be able to specify an "8-bit" display. Modern video cards, namely anything with over 8MB of memory, have no problem using a full 24 or 32-bit depth.
The next few settings primarily affect games and are somewhat self-explanatory. You can prevent the mouse from leaving the window of a DirectX program (i.e. a game.) and the default is to have that box checked. There's lots of reasons you might want to do that, not the least of which includes it's easier to play the game if the cursor is confined to a smaller area. The other reason to turn this option on is for more precise control of the mouse - Wine warps the location of the mouse to mimic the way Windows works. Similarly, "desktop double buffering" allows for smoother updates to the screen, which games can benefit from, and the default is to leave it turned on. The tradeoff is increased memory use.
You may find it helpful to Emulate a virtual desktop. In this case, all programs will run in a separate window. You may find this useful as a way to test buggy games that change (possibly unsuccessfully) the screen resolution. Confining them to a window can allow for more control over them at the possible expense of decreased usability. Sizes you might want to try are 640x480 (the default) or 800x600.
Finally, you can configure some Direct3D settings. For the most part these settings are detected automatically, but you can force them to behave in a specific manner. Some games attempt to probe the underlying system to see if it supports specific features. By turning these off Wine won't report the ability to render games in a certain way. It may lead to the game running faster at the expense of the quality of the graphics or the game may not run at all.
Windows requires a fairly rigid drive configuration that Wine imitates. Most people are familiar with the standard notation of the "A:" drive representing the floppy disk, the "C:" drive representing the primary system disk, etc. Wine uses the same concept and maps those drives to the underlying native filesystem.
Wine's drive configuration is relatively simple. In Winecfg under the Drives tab you'll see buttons to add and remove available drives. When you choose to add a drive, a new entry will be made and a default drive mapping will appear. You can change where this drives points to by changing what's in the Path: box. If you're unsure of the exact path you can choose "Browse" to search for it. Removing a drive is as easy as selecting the drive and clicking "Remove".
Winecfg has the ability to automatically detect the drives available on your system. It's recommended you try this before attempting to configure drives manually. Simply click on the Autodetect button to have Wine search for drives on your system.
You may be interested in configuring your drive settings outside of Winecfg, in which case you're in luck because it's quite easy. All of the drive settings reside in a special directory, ~/.wine/dosdevices. Each "drive" is simply a link to where it actually resides. Wine automatically sets up two drives the first time you run Wine:
$ ls -la ~/.wine/dosdevices/ lrwxrwxrwx 1 wineuser wineuser 10 Jul 23 15:12 c: -> ../drive_c lrwxrwxrwx 1 wineuser wineuser 1 Jul 23 15:12 z: -> / |
To add another drive, for example your CD-ROM, just create a new link pointing to it: $ ln -s /mnt/cdrom ~/.wine/dosdevices/d: Take note of the DOS-style naming convention used for links - the format is a letter followed by a colon, such as "a:". So, if the link to your c: drive points to ~/.wine/drive_c, you can interpret references to c:\windows\system to mean ~/.wine/drive_c/windows/system.
Wine can work with quite a few different audio subsystems which you can choose under the "Audio" tab. The "Autodetect" button can figure it all out for you, or you can manually select a driver. Older Linux distributions using the 2.4 kernel or earlier typically use the "OSS" driver. Newer 2.6 kernels have switched to "ALSA". If you're using KDE, regardless of the kernel, you can probably also use "aRts". If you're using GNOME you can probably use EsounD. The OSS and ALSA audio drivers get the most testing, so it's recommended you stick with them if possible. If you need to use "Jack" or "NAS" you probably already know why.
DirectSound settings are primarily used by games. You can choose what level of hardware acceleration you'd like, but for most people "Full" is fine.
Wine can load Windows themes if you have them available. While this certainly isn't necessary in order to use Wine or applications, it does allow you to customize the look and feel of a program. Wine supports the newer MSStyles typ of themese. Unlike the older Microsoft Plus! style themes, the uxtheme engine supports special .msstyles files that can retheme all of the Windows controls. This is more or less the same kind of theming that modern Linux desktops have supported for years. If you'd like to try this out:
Download a Windows XP theme. Be sure it contains a .msstyles file.
Create a set of new directories in your fake Windows drive: $ mkdir -p ~/.wine/drive_c/windows/Resources/themes/name-of-your-theme
Move the .msstyles to that new name-of-your-theme directory.
Use the new Appearance tab of winecfg to select the new theme.
All of the settings you change in Winecfg, with exception of the drive settings, are ultimately stored in the registry. In Windows, this is a central repository for the configuration of applications and the operating system. Likewise, Wine implements a registry and some settings not found in Winecfg can be changed within it. (There's actually more of a chance you'll need to dip into the registry to change an applications' settings than Wine itself.)
Now, the fact that Wine itself uses the registry to store settings has been controversial. Some people argue that it's too much like Windows. To counter this, there's several things to consider. First, it's impossible to avoid implementing a registry simply because applications expect to be able to store their settings there. In order for Wine to store and access settings in a separate configuration file would require a separate set of code to basically do the same thing as the Win32 API's Wine already implements. Finally, unlike Windows, the Wine registry is written in plain text and can be changed using your favorite text editor. While most sane system administrators (and Wine developers) curse madly at the twisted nature of the Windows registry, it is still necessary for Wine to support it somehow.
Okay.. with that out of the way, let's dig into the registry a bit to see how it's laid out. The Windows registry is an elaborate tree structure, and not even most Windows programmers are fully aware of how the registry is laid out, with its different "hives" and numerous links between them; a full coverage is out of the scope of this document. But here are the basic registry keys you might need to know about for now:
This fundamental root key (in win9x it's stored in the hidden file system.dat) contains everything pertaining to the current Windows installation. This is often abbreviated HKLM.
This fundamental root key (in win9x it's stored in the hidden file user.dat) contains configuration data for every user of the installation.
This is a link to HKEY_LOCAL_MACHINE\Software\Classes. It contains data describing things like file associations, OLE document handlers, and COM classes.
This is a link to HKEY_USERS\your_username, i.e., your personal configuration.
Now, what you're probably wondering is how that translates into Wine's structure. The registry layout described above actually lives in three different files within each user's ~/.wine directory:
This file contains HKEY_LOCAL_MACHINE.
This file contains HKEY_CURRENT_USER.
This file contains HKEY_USERS\.Default (i.e. the default user settings).
These files are automatically created by wineprefixcreate the first time you use Wine. A set of global settings is stored in the c:\windows\inf\wine.inf and is processed by the rundll32.exe program. The first time you run Wine the wine.inf file gets processed to populate the initial registry. For more details, check out the wineprefixcreate script to see how it's all done. After updating Wine, wineprefixcreate can also be used to update the default registry entries.
Like we mentioned, you can edit those .reg files using whatever text editor you want. Just make sure Wine isn't running when you do it, otherwise all of the changes will be lost.
An easier way to access and change the registry is with the tool regedit. Similar to the Windows program it replaces, regedit serves to provide a system level view of the registry containing all of the keys. Simply run regedit and it should pop up. You'll immediately notice that the cryptic keys displayed in the text file are organized in a hierarchical fashion.
To navigate through the registry, click on the keys on the left to drill down deeper. To delete a key, click on it and choose "Delete" from the Edit menu. To add a key or value, locate where you want to put it and choose "New" from the Edit menu. Likewise, you modify an existing key by highlighting it in the right-hand window pane and choosing "Modify" from the Edit menu. Another way to perform these same actions is to right-click on the key or value.
Of particular interest to Wine users are the settings stored in HKEY_CURRENT_USER\Software\Wine. Most of the settings you change within winecfg are written to this area of the registry.
With the above file structure, it is possible for a system administrator to configure the system so that a system Wine installation (and applications) can be shared by all the users, and still let the users all have their own personalized configuration. An administrator can, after having installed Wine and any Windows application software he wants the users to have access to, copy the resulting system.reg and over to the global registry files (which we assume will reside in /usr/local/etc here), with:
cd ~root/.wine cp system.reg /usr/local/etc/wine.systemreg |
and perhaps even symlink these back to the administrator's account, to make it easier to install apps system-wide later:
ln -sf /usr/local/etc/wine.systemreg system.reg |
You might be tempted to do the same for user.reg as well, however that file contains user specific settings. Every user should have their own copy of that file along with the permissions to modify it.
You'll want to pay attention to drive mappings. If you're sharing the system.reg file you'll want to make sure the registry settings are compatible with the drive mappings in ~/.wine/dosdevices of each individual user. As a general rule of thumb, the closer you keep your drive mappings to the default configuration provided by wineprefixcreate, the easier this will be to manage. You may or may not be able to share some or all of the actual "c:" drive you originally installed the application to. Some applications require the ability to write specific settings to the drive, especially those designed for Windows 95/98/ME.
Note that the tools/wineinstall script used to do some of this if you installed Wine source as root, however it no longer does.
A final word of caution: be careful with what you do with the administrator account - if you do copy or link the administrator's registry to the global registry, any user might be able to read the administrator's preferences, which might not be good if sensitive information (passwords, personal information, etc) is stored there. Only use the administrator account to install software, not for daily work; use an ordinary user account for that.
You'll find an up-to-date list of useful registry keys and values in the developer's wiki.
This section is meant to cover the rest of the things you can configure. It also serves as a collection of tips and tricks to get the most out of using Wine.
Serial and parallel port configuration is very similar to drive configuration - simply create a symbolic link in ~/.wine/dosdevices with the name of the device. Windows serial ports follow a naming convention of the word "com" followed by a number, such as com1, com2, etc. Similarly, parallel ports use "lpt" followed by a number, such as lpt1. You should link these directly to the corresponding Unix devices, such as /dev/ttyS0 and /dev/lp0. For example, to configure one serial port and one parallel port, run the following commands:
ln -s /dev/ttyS0 com1 ln -s /dev/lp0 lpt1 |
Windows shares can are mapped into the unc/ directory so anything trying to access \\myserver\some\file will look in ~/.wine/dosdevices/unc/myserver/some/file/. For example, if you used Samba to mount \\myserver\some on /mnt/smb/myserver/some then you can do
ln -s /mnt/smb/myserver/some unc/myserver/some |
Font configuration, once a nasty problem, is now much simpler. If you have a collection of TrueType fonts in Windows it's simply a matter of copying the .ttf files into c:\windows\fonts.
Wine can interact directly with the CUPS printing system to find the printers available on your system. Configuring printers with Wine is as simple as making sure your CUPS configuration works.
In Windows, scanners use the TWAIN API to access the underlying hardware. Wine's builtin TWAIN DLL simply forwards those requests to the Linux SANE libraries. So, to utilize your scanner under Wine you'll first need to make sure you can access it using SANE. After that you'll need to make sure you have xscanimage available for use. Currently xscanimage is shipped with the sane-frontends package but it may not be installed with your distribution. Scanner access is currently known to have problems. If you find it works for you, please consider updating this section of the user guide to provide details on using SANE with Wine.
The ODBC system within Wine, as with the printing system, is designed to hook across to the Unix system at a high level. Rather than ensuring that all the windows code works under wine it uses a suitable Unix ODBC provider, such as UnixODBC. Thus if you configure Wine to use the built-in odbc32.dll, that Wine DLL will interface to your Unix ODBC package and let that do the work, whereas if you configure Wine to use the native odbc32.dll it will try to use the native ODBC32 drivers etc.
The first step in using a Unix ODBC system with Wine is, of course, to get the Unix ODBC system working itself. This may involve downloading code or RPMs etc. There are several Unix ODBC systems available; the one the author is used to is unixODBC (with the IBM DB2 driver). There is also and ODBC-ODBC bridge that can be used to access a Microsoft Access database. Typically such systems will include a tool, such as isql, which will allow you to access the data from the command line so that you can check that the system is working.
The next step is to hook the Unix ODBC library to the wine built-in odbc32 DLL. The built-in odbc32 (currently) looks to the environment variable LIB_ODBC_DRIVER_MANAGER for the name of the ODBC library. For example in the author's .bashrc file is the line:
export LIB_ODBC_DRIVER_MANAGER=/usr/lib/libodbc.so.1.0.0 |
If that environment variable is not set then it looks for a library called libodbc.so and so you can add a symbolic link to equate that to your own library. For example as root you could run the commands:
$ ln -s libodbc.so.1.0.0 /usr/lib/libodbc.so $ /sbin/ldconfig |
The last step in configuring this is to ensure that Wine is set up to run the built-in version of odbc32.dll, by modifying the DLL configuration. This built-in DLL merely acts as a stub between the calling code and the Unix ODBC library.
If you have any problems then you can use WINEDEBUG=+odbc32 command before running wine to trace what is happening. One word of warning. Some programs actually cheat a little and bypass the ODBC library. For example the Crystal Reports engine goes to the registry to check on the DSN. The fix for this is documented at unixODBC's site where there is a section on using unixODBC with Wine.
Native ODBC drivers have been reported to work for many types of databases including MSSQL and Oracle. In fact, some like MSSQL can only be accessed on Linux through a Winelib app. Rather than just copying DLL files, most ODBC drivers require a Windows-based installer to run to properly configure things such as registry keys.
In order to set up MSSQL support you will first need to download and run the mdac_typ.exe installer from microsoft.com. In order to configure your ODBC connections you must then run CLICONFG.EXE and ODBCAD32.EXE under Wine. You can find them in the windows\system directory after mdac_typ runs. Compare the output of these programs with the output on a native Windows machine. Some things, such as protocols, may be missing because they rely on being installed along with the operating system. If so, you may be able to copy missing functionality from an existing Windows installation as well as any registry values required. A native Windows installation configured to be used by Wine should work the same way it did when run natively.
Types successfully tested under wine:
Please report any other successes to the wine-devel mailing list.
This chapter will describe all aspects of running Wine, like e.g. basic Wine invocation, command line parameters of various Wine support programs etc.
Assuming you are using a fake Windows installation, you install applications into Wine in the same way you would in Windows: by running the installer. You can just accept the defaults for where to install, most installers will default to "C:\Program Files", which is fine. If the application installer requests it, you may find that Wine creates icons on your desktop and in your app menu. If that happens, you can start the app by clicking on them.
The standard way to uninstall things is for the application to provide an uninstaller, usually registered with the "Add/Remove Programs" control panel applet. To access the Wine equivalent, run the uninstaller program (it is located in the programs/uninstaller/ directory in a Wine source directory) in a terminal:
$ uninstaller |
Some programs install associated control panel applets, examples of this would be Internet Explorer and QuickTime. You can access the Wine control panel by running in a terminal:
$ wine control |
which will open a window with the installed control panel applets in it, as in Windows.
If the application doesn't install menu or desktop items, you'll need to run the app from the command line. Remembering where you installed to, something like:
$ wine "c:\program files\appname\appname.exe" |
will probably do the trick. The path isn't case sensitive, but remember to include the double quotes. Some programs don't always use obvious naming for their directories and EXE files, so you might have to look inside the program files directory to see what was put where.
You can simply invoke the wine command to get a small help message:
Wine 20040405 Usage: wine PROGRAM [ARGUMENTS...] Run the specified program wine --help Display this help and exit wine --version Output version information and exit |
The first argument should be the name of the file you want wine to execute. If the executable is in the Path environment variable, you can simply give the executable file name. However, if the executable is not in Path, you must give the full path to the executable (in Windows format, not UNIX format!). For example, given a Path of the following:
Path="c:\windows;c:\windows\system;e:\;e:\test;f:\" |
You could run the file c:\windows\system\foo.exe with:
$ wine foo.exe |
However, you would have to run the file c:\myapps\foo.exe with this command:
$ wine c:\\myapps\\foo.exe |
(note the backslash-escaped "\" !)
For details on running text mode (CUI) executables, read the section below.
If you prefer using a graphical interface to manage your files you might want to consider using Winefile. This Winelib application comes with Wine and can be found with the other Wine programs. It is a useful way to view your drive configuration and locate files, plus you can execute programs directly from Winefile. Please note, many functions are not yet implemented.
Wine isn't perfect, and many Windows applications still don't run without bugs under Wine (but then, a lot of programs don't run without bugs under native Windows either!). To make it easier for people to track down the causes behind each bug, Wine provides a number of debug channels that you can tap into.
Each debug channel, when activated, will trigger logging messages to be displayed to the console where you invoked wine. From there you can redirect the messages to a file and examine it at your leisure. But be forewarned! Some debug channels can generate incredible volumes of log messages. Among the most prolific offenders are relay which spits out a log message every time a win32 function is called, win which tracks windows message passing, and of course all which is an alias for every single debug channel that exists. For a complex application, your debug logs can easily top 1 MB and higher. A relay trace can often generate more than 10 MB of log messages, depending on how long you run the application. (You'll want to check out RelayExclude registry key to modify what the relay trace reports). Logging does slow down Wine quite a bit, so don't use WINEDEBUG unless you really do want log files.
Within each debug channel, you can further specify a message class, to filter out the different severities of errors. The four message classes are: trace, fixme, warn, err.
To turn on a debug channel, use the form class+channel. To turn it off, use class-channel. To list more than one channel in the same WINEDEBUG option, separate them with commas. For example, to request warn class messages in the heap debug channel, you could invoke wine like this:
$ WINEDEBUG=warn+heap wine program_name |
If you leave off the message class, wine will display messages from all four classes for that channel:
$ WINEDEBUG=heap wine program_name |
If you wanted to see log messages for everything except the relay channel, you might do something like this:
$ WINEDEBUG=+all,-relay wine program_name |
Here is a list of the debug channels and classes in Wine. More channels will be added to (or subtracted from) later versions.
Table 1. Debug Channels
accel | adpcm | advapi | animate | aspi |
atom | avicap | avifile | bidi | bitblt |
bitmap | cabinet | capi | caret | cdrom |
cfgmgr32 | class | clipboard | clipping | combo |
comboex | comm | commctrl | commdlg | computername |
console | crtdll | crypt | curses | cursor |
d3d | d3d_shader | d3d_surface | datetime | dc |
ddeml | ddraw | ddraw_fps | ddraw_geom | ddraw_tex |
debugstr | devenum | dialog | dinput | dll |
dma | dmband | dmcompos | dmfile | dmfiledat |
dmime | dmloader | dmscript | dmstyle | dmsynth |
dmusic | dosfs | dosmem | dplay | dplayx |
dpnhpast | driver | dsound | dsound3d | edit |
enhmetafile | environ | event | eventlog | exec |
file | fixup | font | fps | g711 |
gdi | global | glu | graphics | header |
heap | hook | hotkey | icmp | icon |
imagehlp | imagelist | imm | int | int21 |
int31 | io | ipaddress | iphlpapi | jack |
joystick | key | keyboard | listbox | listview |
loaddll | local | mapi | mci | mcianim |
mciavi | mcicda | mcimidi | mciwave | mdi |
menu | menubuilder | message | metafile | midi |
mmaux | mmio | mmsys | mmtime | module |
monthcal | mpeg3 | mpr | msacm | msdmo |
msg | mshtml | msi | msimg32 | msisys |
msrle32 | msvcrt | msvideo | mswsock | nativefont |
netapi32 | netbios | nls | nonclient | ntdll |
odbc | ole | oledlg | olerelay | opengl |
pager | palette | pidl | powermgnt | |
process | profile | progress | propsheet | psapi |
psdrv | qcap | quartz | ras | rebar |
reg | region | relay | resource | richedit |
rundll32 | sblaster | scroll | seh | selector |
server | setupapi | shdocvw | shell | shlctrl |
snmpapi | snoop | sound | static | statusbar |
storage | stress | string | syscolor | system |
tab | tape | tapi | task | text |
thread | thunk | tid | timer | toolbar |
toolhelp | tooltips | trackbar | treeview | ttydrv |
twain | typelib | uninstaller | updown | urlmon |
uxtheme | ver | virtual | vxd | wave |
wc_font | win | win32 | wineboot | winecfg |
wineconsole | wine_d3d | winevdm | wing | winhelp |
wininet | winmm | winsock | winspool | wintab |
wintab32 | wnet | x11drv | x11settings | xdnd |
xrandr | xrender | xvidmode |
For more details about debug channels, check out the The Wine Developer's Guide.
It's not always possible to run an application on builtin DLL's. Sometimes native DLL's simply work better. Altough these DLL overrides can be set using winecfg you might want to use the WINEDLLOVERRIDES environment variable to set them.
For example, if you wanted wine to use native ole32.dll, oleaut32.dll and rpcrt4 you could run wine like this:
$ WINEDLLOVERRIDES="ole32,oleaut32,rpcrt4=n" wine program_name |
For more informations about DLL overrides, please refer to the DLL overrides section of this guide.
wineserver usually gets started automatically by Wine whenever the first wine process gets started. However, wineserver has some useful command line options that you can add if you start it up manually, e.g. via a user login script or so.
Sets the debug level for debug output in the terminal that wineserver got started in at level <n>. In other words: everything greater than 0 will enable wineserver specific debugging output.
This parameter makes wineserver persistent, optionally for n seconds. It will prevent wineserver from shutting down immediately.
Usually, wineserver quits almost immediately after the last wine process using this wineserver terminated. However, since wineserver loads a lot of things on startup (such as the whole Windows registry data), its startup might be so slow that it's very useful to keep it from exiting after the end of all Wine sessions, by making it persistent.
This parameter makes a newly started wineserver wait until the currently active wineserver instance terminates.
Your program might require some environment variable to be set properly in order to run successfully. In this case you need to set this environment variable in the Linux shell, since Wine will pass on the entire shell environment variable settings to the Windows environment variable space. Example for the bash shell (other shells may have a different syntax !):
export MYENVIRONMENTVAR=myenvironmentvarsetting |
Note however that there are some exceptions to the rule: If you want to change the PATH, SYSTEM or TEMP variables, the of course you can't modify it that way, since this will alter the Unix environment settings. Instead, you should set them into the registry. To set them you should launch wine regedit and then go to the
HKEY_CURRENT_USER/Environment |
"System" = "c:\\windows\\system" |
"Temp" = "c:\\temp" |
"Path" = "c:\\windows;c:\\windows\\system;c:\\blanco" |
PATH
setting on UNIX
boxes. When wine is run like wine
sol.exe, if sol.exe
resides in a directory specified in the
Path setting, wine will run it (Of
course, if sol.exe resides in the
current directory, wine will run that one). Make sure it
always has your windows directory and
system directory (For this setup, it must have
"c:\\windows;c:\\windows\\system").
Text mode programs are program which output is only made out of text (surprise!). In Windows terminology, they are called CUI (Console User Interface) executables, by opposition to GUI (Graphical User Interface) executables. Win32 API provide a complete set of APIs to handle this situation, which goes from basic features like text printing, up to high level functionalities (like full screen editing, color support, cursor motion, mouse support), going through features like line editing or raw/cooked input stream support
Given the wide scope of features above, and the current usage in Un*x world, Wine comes out with three different ways for running a console program (aka a CUI executable):
bare streams
wineconsole with user backend
wineconsole with curses backend
The names here are a bit obscure. "bare streams" means that no extra support of wine is provide to map between the unix console access and Windows console access. The two other ways require the use of a specific Wine program (wineconsole) which provide extended facilities. The following table describes what you can do (and cannot do) with those three ways.
Table 2. Basic differences in consoles
Function | Bare streams | Wineconsole & user backend | Wineconsole & curses backend | |||
---|---|---|---|---|---|---|
How to run (assuming executable is called foo.exe) |
|
|
| |||
Good support for line oriented CUI applications (which print information line after line) | Yes | Yes | Yes | |||
Good support for full screen CUI applications (including but not limited to color support, mouse support...) | No | Yes | Yes | |||
Can be run even if X11 is not running | Yes | No | Yes | |||
Implementation | Maps the standard Windows streams to the standard Unix streams (stdin/stdout/stderr) | Wineconsole will create a new Window (hence requiring the USER32 DLL is available) where all information will be displayed | Wineconsole will use existing unix console (from which the program is run) and with the help of the (n)curses library take control of all the terminal surface for interacting with the user | |||
Known limitations | Will produce strange behavior if two (or more) Windows consoles are used on the same Un*x terminal. |
When wineconsole is used, several configuration options are available. Wine (as Windows do) stores, on a per application basis, several options in the registry. This let a user, for example, define the default screen-buffer size he would like to have for a given application.
As of today, only the USER backend allows you to edit those options (we don't recommend editing by hand the registry contents). This edition is fired when a user right click in the console (this popups a menu), where you can either choose from:
Default: this will edit the settings shared by all applications which haven't been configured yet. So, when an application is first run (on your machine, under your account) in wineconsole, wineconsole will inherit this default settings for the application. Afterwards, the application will have its own settings, that you'll be able to modify at your will.
Properties: this will edit the application's settings. When you're done, with the edition, you'll be prompted whether you want to:
Keep these modified settings only for this session (next time you run the application, you will not see the modification you've just made).
Use the settings for this session and save them as well, so that next you run your application, you'll use these new settings again.
Here's the list of the items you can configure, and their meanings:
Table 3. Wineconsole configuration options
Configuration option | Meaning |
---|---|
Cursor's size | Defines the size of the cursor. Three options are available: small (33% of character height), medium (66%) and large (100%) |
Popup menu | It's been said earlier that wineconsole configuration popup was triggered using a right click in the console's window. However, this can be an issue when the application you run inside wineconsole expects the right click events to be sent to it. By ticking control or shift you select additional modifiers on the right click for opening the popup. For example, ticking shift will send events to the application when you right click the window without shift being hold down, and open the window when you right-click while shift being hold down. |
Quick edit | This tick box lets you decide whether left-click mouse events shall be interpreted as events to be sent to the underlying application (tick off) or as a selection of rectangular part of the screen to be later on copied onto the clipboard (tick on). |
History | This lets you pick up how many commands you want the console to recall. You can also drive whether you want, when entering several times the same command - potentially intertwined with others - whether you want to store all of them (tick off) or only the last one (tick on). |
Police | The Police property sheet allows you to pick the default font for the console (font file, size, background and foreground color). |
Screenbuffer & window size | The console as you see it is made of two different parts. On one hand there's the screenbuffer which contains all the information your application puts on the screen, and the window which displays a given area of this screen buffer. Note that the window is always smaller or of the same size than the screen buffer. Having a strictly smaller window size will put on scrollbars on the window so that you can see the whole screenbuffer's content. |
Close on exit | If it's ticked, then the wineconsole will exit when the application within terminates. Otherwise, it'll remain opened until the user manually closes it: this allows seeing the latest information of a program after it has terminated. |
Edition mode | When the user enter commands, he or she can choose between several edition modes:
|
There are times when you've been trying everything, you even killed a cat at full moon and ate it with rotten garlic and foul fish while doing the Devil's Dance, yet nothing helped to make some damn program work on some Wine version. Don't despair, we're here to help you... (in other words: how much do you want to pay ?)
Look at the output from $ wine --version to make sure you're running a recent version of Wine. Launch winecfg and look over the settings to make sure you have settings that look normal. Look in ~/.wine/dosdevices to make sure you're c: points to where you think it should.
In several cases using different windows version settings can help.
This sometimes helps, too: Try to use both wine prg.exe and wine x:\\full\\path\\to\\prg.exe
Run with WINEDEBUG=+loaddll to figure out which DLLs are being used, and whether they're being loaded as native or built-in. Then make sure you have proper native DLL files in your configured C:\windows\system directory and fiddle with DLL load order settings at command line or in config file.
Just an idea: could it be that your Wine build/execution environment is broken ? Make sure that there are no problems whatsoever with the packages that Wine depends on (gcc, glibc, X libraries, OpenGL (!), ...) E.g. some people have strange failures to find stuff when using "wrong" header files for the "right" libraries !!! (which results in days of debugging to desperately try to find out why that lowlevel function fails in a way that is completely beyond imagination... ARGH !)
Instruct Wine via config file to use either desktop mode, managed mode or plain ugly "normal" mode. That can make one hell of a difference, too.
Maybe your app is using some kind of copy protection ? Many copy protections currently don't work on Wine. Some might work in the future, though. (the CD-ROM layer isn't really full-featured yet).
Go to GameCopyWorld and try to find a decent crack for your game that gets rid of that ugly copy protection. I hope you do have a legal copy of the program, though... :-)
Running with or without a Windows partition can have a dramatic impact. Configure Wine to do the opposite of what you used to have. Also, install DCOM98 or DCOM95. This can be very beneficial.
Sometimes wine installation process changes and new versions of Wine account on these changes. This is especially true if your setup was created long time ago. Rename your existing ~/.wine directory for backup purposes. Use the setup process that's recommended for your Wine distribution to create new configuration. Use information in old ~/.wine directory as a reference. For source wine distribution to configure Wine run tools/wineinstall script as a user you want to do the configuration for. This is a pretty safe operation. Later you can remove the new ~/.wine directory and rename your old one back.
There is a really good chance that someone has already tried to do the same thing as you. You may find the following resources helpful:
Search WineHQ's Application Database to check for any tips relating to the program. If your specific version of the program isn't listed you may find a different one contains enough information to help you out.
Frank's Corner contains a list of applications and detailed instructions for setting them up. Further help can be found in the user forums.
Google can be useful depending on how you use it. You may find it helpful to search Google Groups, in particular the comp.emulators.ms-windows.wine group.
Freenode.net hosts an IRC channel for Wine. You can access it by using any IRC client such as Xchat. The settings you'll need are: server = irc.freenode.net, port = 6667, and channel = #winehq
If you have a program that needs the Visual Basic Runtime Environment, you can download it from this Microsoft site
If you know you are missing a DLL, such as mfc42, you may be able to find it at www.dll-files.com
Wine's mailing lists may also help, especially wine-users. The wine-devel list may be appropriate depending on the type of problem you are experiencing. If you post to wine-devel you should be prepared to do a little work to help diagnose the problem. Read the section below to find out how to debug the source of your problem.
If all else fails, you may wish to investigate commercial versions of Wine to see if your application is supported.
Finding the source of your problem is the next step to take. There is a wide spectrum of possible problems ranging from simple configurations issues to completely unimplemented functionality in Wine. The next section will describe how to file a bug report and how to begin debugging a crash. For more information on using Wine's debugging facilities be sure to read the Wine Developers Guide.
Please report all bugs along any relevant information to Wine Bugzilla. Please, search the Bugzilla database to check whether your problem is already reported. If it is already reported please add any relevant information to the original bug report.
Some simple advice on making your bug report more useful (and thus more likely to get answered and fixed):
Post as much relevant information as possible.
This means we need more information than a simple "MS Word crashes whenever I run it. Do you know why?" Include at least the following information:
Which version of Wine you're using (run wine --version)
The name of the Operating system you're using, what distribution (if any), and what version. (i.e., Linux Red Hat 7.2)
Which compiler and version, (run gcc -v). If you didn't compile wine then the name of the package and where you got it from.
Windows version, if used with Wine. Mention if you don't use Windows.
The name of the program you're trying to run, its version number, and a URL for where the program can be obtained (if available).
The exact command line you used to start wine. (i.e., wine "C:\Program Files\Test\program.exe").
The exact steps required to reproduce the bug.
Any other information you think may be relevant or helpful, such as X server version in case of X problems, libc version etc.
Re-run the program with the WINEDEBUG environment variable WINEDEBUG=+relay option (i.e., WINEDEBUG=+relay wine sol.exe).
This will output additional information at the console that may be helpful in debugging the program. It also slows the execution of program. There are some cases where the bug seems to disappear when +relay is used. Please mention that in the bug report.
If Wine crashes while running your program, it is important that we have this information to have a chance at figuring out what is causing the crash. This can put out quite a lot (several MB) of information, though, so it's best to output it to a file. When the Wine-dbg> prompt appears, type quit.
You might want to try +relay,+snoop instead of +relay, but please note that +snoop is pretty unstable and often will crash earlier than a simple +relay! If this is the case, then please use only +relay!! A bug report with a crash in +snoop code is useless in most cases! You can also turn on other parameters, depending on the nature of the problem you are researching. See wine man page for full list of the parameters.
To get the trace output, use one of the following methods:
This method is meant to allow even a total novice to submit a relevant trace log in the event of a crash.
Your computer must have perl on it for this method to work. To find out if you have perl, run which perl. If it returns something like /usr/bin/perl, you're in business. Otherwise, skip on down to "The Hard Way". If you aren't sure, just keep on going. When you try to run the script, it will become very apparent if you don't have perl.
Change directory to <dirs to wine>/tools
Type in ./bug_report.pl and follow the directions.
Post the bug to Wine Bugzilla. Please, search Bugzilla database to check whether your problem is already found before posting a bug report. Include your own detailed description of the problem with relevant information. Attach the "Nice Formatted Report" to the submitted bug. Do not cut and paste the report in the bug description - it is pretty big. Keep the full debug output in case it will be needed by Wine developers.
It is likely that only the last 100 or so lines of the trace are necessary to find out where the program crashes. In order to get those last 100 lines we need to do the following
Redirect all the output of WINEDEBUG to a file.
Separate the last 100 lines to another file using tail.
This can be done using one of the following methods.
$ echo quit | WINEDEBUG=+relay wine [other_options] program_name >& filename.out; $ tail -n 100 filename.out > report_file |
(This will print wine's debug messages only to the file and then auto-quit. It's probably a good idea to use this command, since wine prints out so many debug msgs that they flood the terminal, eating CPU cycles.)
$ WINEDEBUG=+relay wine [other_options] program_name |& tee filename.out; $ tail -n 100 filename.out > report_file |
$ WINEDEBUG=+relay wine [other_options] program_name 2>&1 | tee filename.out; $ tail -n 100 filename.out > report_file |
report_file will now contain the last hundred lines of the debugging output, including the register dump and backtrace, which are the most important pieces of information. Please do not delete this part, even if you don't understand what it means.
Post the bug to Wine Bugzilla. You need to attach the output file report_file from part 2). Along with the the relevant information used to create it. Do not cut and paste the report in the bug description - it is pretty big and it will make a mess of the bug report. If you do this, your chances of receiving some sort of helpful response should be very good.
Please, search the Bugzilla database to check whether your problem is already reported. If it is already reported attach the output file report_file to the original bug report and add any other relevant information.
A file which is in machine executable, compiled form: hex data (as opposed to a source code file).
Concurrent Versions System, a software package to manage software development done by several people. See the CVS chapter in the Wine Developers Guide for detailed usage information.
A distribution is usually the way in which some "vendor" ships operating system CDs (usually mentioned in the context of Linux). A Linux environment can be shipped in lots of different configurations: e.g. distributions could be built to be suitable for games, scientific applications, server operation, desktop systems, etc.
A DLL (Dynamic Link Library) is a file that can be loaded and executed by programs dynamically. Basically it's an external code repository for programs. Since usually several different programs reuse the same DLL instead of having that code in their own file, this dramatically reduces required storage space. A synonym for a DLL would be library.
An editor is usually a program to create or modify text files. There are various graphical and text mode editors available on Linux.
Examples of graphical editors are: nedit, gedit, kedit, xemacs, gxedit.
Examples of text mode editors are: joe, ae, emacs, vim, vi. In a terminal, simply run them via:
$ editorname filename |
Environment variables are text definitions used in a Shell to store important system settings. In a bash shell (the most commonly used one in Linux), you can view all environment variables by executing:
set |
If you want to change an environment variable, you could run:
export MYVARIABLE=mycontent |
For deleting an environment variable, use:
unset MYVARIABLE |
A package is a compressed file in a distribution specific format. It contains the files for a particular program you want to install. Packages are usually installed via the dpkg or rpm package managers.
root is the account name of the system administrator. In order to run programs as root, simply open a Terminal window, then run:
$ su - |
This will prompt you for the password of the root user of your system, and after that you will be able to system administration tasks that require special root privileges. The root account is indicated by the
# |
prompt, whereas '$' indicates a normal user account.
A shell is a tool to enable users to interact with the system. Usually shells are text based and command line oriented. Examples of popular shells include bash, tcsh and ksh. Wine assumes that for Wine installation tasks, you use bash, since this is the most popular shell on Linux. Shells are usually run in a Terminal window.
Source code is the code that a program consists of before the program is being compiled, i.e. it's the original building instructions of a program that tell a compiler what the program should look like once it's been compiled to a Binary.
A terminal window is usually a graphical window that one uses to execute a Shell. If Wine asks you to open a terminal, then you usually need to click on an icon on your desktop that shows a big black window (or, in other cases, an icon displaying a maritime shell). Wine assumes you're using the bash shell in a terminal window, so if your terminal happens to use a different shell program, simply type:
bash |
in the terminal window.